Please Stop Accusing Us Of Copying Expedition 33 Begs RPG Dev
Briefly

Please Stop Accusing Us Of Copying Expedition 33 Begs RPG Dev
"Sandfall Interactive's turn-based RPG may well have been first to combine fully real-time movement with turn-based combat, but it was built on the shoulders of games like Yakuza: Like a Dragon, Atelier Ryza and even Mario RPG and Paper Mario, along with a wealth of other influences ( Final Fantasy, Persona, Earthbound...). So when another studio independently developers a turn-based RPG with real-time dodge and parry mechanics, it's hardly a given that it's lifting directly from this year's hit."
"The forthcoming RPG, which describes itself as "a time-driven escape adventure with RPG elements," has had its most recent demo available on Steam for just over a month, and it's been mostly been well-received by players, albeit with the qualification that combat is rather "clunky"-a term used by an awful lot of Steam reviews."
"Every time someone accuses us of ripping off Expedition 33, we die a little bit inside. Yes, it's a turn-based RPG. Yes, it has dodges and parries. Our game already had all that in the public demos we released in 2022 and 2024. No need to call us names."
The Time I Have Left is a forthcoming time-driven escape adventure with RPG elements that combines turn-based combat and real-time dodge and parry mechanics. Public demos were released in 2022 and 2024 and have been available on Steam, where players generally responded positively while many described the combat as "clunky." The game draws on predecessors such as Yakuza: Like a Dragon, Atelier Ryza, Mario RPG, Paper Mario, Final Fantasy, Persona, and Earthbound. Online accusations claim the game copies Expedition 33, and the creators have defended independent development while asking critics not to resort to name-calling.
Read at Kotaku
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