
"Obsidian Entertainment, the studio behind Fallout: New Vegas and the recently released The Outer Worlds 2, has announced that it's revisiting an RPG it released over a decade ago for a new update. Pillars of Eternity, a throwback isometric RPG, is receiving a turn-based mode as part of a new public beta on PC. The new mode slows the game's "real-time with pause" combat down, building on the optional turn-based mode the developer included with Pillars of Eternity: Deadfire, a sequel from 2018."
"The game's director Josh Sawyer digs into the thinking behind the update in a trailer Obsidian released alongside the update announcement, but in brief, the mode attempts to faithfully adapt characters' stats for turn-based combat, while making it easy to switch from real-time to turn-based modes on the fly. Obsidian last returned to Eora, the setting of Pillars of Eternity, in the excellent from earlier this year."
Obsidian Entertainment is adding a turn-based mode to Pillars of Eternity via a PC public beta beginning November 5. The mode slows the game's real-time-with-pause combat and builds on the optional turn-based mode introduced in Pillars of Eternity: Deadfire. The update adapts characters' stats for turn-based play and enables easy switching between real-time and turn-based combat. The studio's director Josh Sawyer outlined the approach in an accompanying trailer. Obsidian recently returned to the series' setting Eora with a first-person RPG and continues work on The Outer Worlds 2 and other early access projects. The studio seeks player feedback ahead of a future update.
Read at Engadget
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