
"Nell's Diner, Phasmophobia art director Corey Dixon told me, is full of unique assets, many more interaction points than a typical map in the game, and several Easter eggs. Back when the game was developed by a single person, Daniel Knight, his expertise was in programming, not things like art direction, which is why today Phasmophobia still mostly uses some generic assets for things like furnishings, vehicles, and even the feared ghosts themselves."
"Out front, the neon sign hazily buzzes through the fog, luring passersby who might've pulled off the road amid a tiring trip. When ghost investigators in Phasmophobia arrive on the scene, it'll be after something has gone on, which Dixon said is intentionally left for players to determine. A police vehicle is left out front with its lights still spinning, and indoors, some kind of ruckus has clearly occurred, with stools overturned and the kitchen left in a"
Phasmophobia launched during the pandemic as a co-op ghost-hunting investigation game and has continued to grow and evolve. The latest major update adds Nell's Diner, an Americana-infused map pairing a desolate highway with a greasy-spoon interior. The map uses unique assets, increased interaction points, and multiple Easter eggs. The development team is overhauling the game's visual identity to replace long-used generic assets and to refresh character models. Planned additions include a cosmetics shop. Recent map makeovers such as Grafton Farmhouse and Bleasdale Farmhouse demonstrate the shift toward more distinctive, art-directed environments.
Read at GameSpot
Unable to calculate read time
Collection
[
|
...
]