
"Kinetic Games' Phasmophobia came from humble beginnings, with a single developer bringing to life their vision for casting players as paranormal investigators and then letting them loose to explore spooky environments and be terrorized by a variety of malevolent entities. Its success was impressive and has even paved the way for other social-multiplayer games to achieve similar success. But now, Kinetic is preparing to take another big step forward."
"There's enough houses in the game now. And we're not doing the larger ones anymore. So, what unique small maps could we do? I'm not sure what led us in the direction of diner. Asim Tanvir: We see it from the community and the player data, that the smaller maps, the players like them more. Knight: Something like 70% of the players just play Tanglewood Drive, so now we're trying to create maps that are a similar size, so the diner aligns with that."
Phasmophobia began as a single-developer indie that cast players as paranormal investigators exploring spooky environments and confronting malevolent entities. The game achieved notable success and influenced other social-multiplayer titles. Kinetic attracted Hollywood attention and secured a partnership with Blumhouse for a film adaptation while maintaining focus on player experience. Player data shows strong preference for smaller maps, prompting Kinetic to develop a diner map sized similarly to popular maps like Tanglewood Drive. The studio is reworking larger maps such as Brownstone High School and the prison to reduce size, increase quality, and eliminate repetitive rooms.
Read at GameSpot
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