Phantom Blade Zero Dev Rejects GenAI That Sounds Like DLSS 5
Briefly

Phantom Blade Zero Dev Rejects GenAI That Sounds Like DLSS 5
"We are fully aware that a profound technological revolution is unfolding around us. However, to this day, every single piece of content in our game has been crafted by the hands of real artists. We will not use AI visual tech that could alter our artists' original creative intent."
"Phantom Blade Zero looks on the surface like just another grimdark Souls-like, but part of what's helped it capture the imagination of players leading up to its September 6 launch is an emphasis on arcade action based around 'authentic kung fu techniques' and traditional swordplay."
"We firmly believe that human artistry is not merely a means for creating value."
S-Game Studio is committed to maintaining artistic integrity in Phantom Blade Zero, rejecting AI technologies that could alter creative intent. The game features character models based on 3D scans, refined voice acting, and handcrafted weapon replicas. It aims to deliver an authentic experience with arcade action rooted in traditional kung fu techniques and swordplay. Despite being listed among games supporting Nvidia's DLSS 5, the studio clarifies its dedication to real artistry over AI-generated content, responding to backlash against the technology.
Read at Kotaku
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