
"Masters of Albion looked like so many of those Bullfrog classics on which Molyneux had made his name, all-time greats like Populous and Dungeon Keeper, and the never-great but somehow remembered-as-such Black & White."
"At first glance, Masters of Albion suggests the possibility of goodness... a delightful-looking little village, interacted with by a god-like floating hand."
"I was being told to make sandwiches, but in the most ambiguous way imaginable, and I had no idea why."
"The fact that I cleaned and fixed up those buildings before the tutorial intended me to was a brief moment of hope, but ultimately did not redeem the experience."
Masters of Albion, the latest game from Peter Molyneux's 22cans studio, disappoints by failing to break the pattern of previous underwhelming releases. Despite initial charm and nostalgia reminiscent of classic Bullfrog games, the gameplay quickly devolves into a tedious task of making sandwiches. The game offers a brief moment of hope when players can interact with the environment in unexpected ways, but this is overshadowed by the overall lack of engaging content and direction, leading to a disappointing experience.
Read at Kotaku
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