
"There's a small part of my dumb business brain that's like, 'Whoa, a sequel to Goose Game? People would really love that.' Because the only thing we ever heard about Goose Game was, 'I just want more Goose Game,' Panic cofounder Cabel Sasser tells The Verge in a roundtable interview at Panic's offices. 'However, this is so much more exciting to me than that and I think a million times more interesting to [House House].'"
"Big Walk is emblematic of how Panic operates its gaming business. Sasser says there are no 'hard-and-fast rules' about how it approaches the titles it works on. 'It's really just like: What will this bring into the world of gaming? Can it do something new and interesting? And will we feel good being a part of it?'"
Panic, a nearly 30-year-old Mac software company, has built a distinctive gaming business by prioritizing unconventional and innovative titles. After publishing Firewatch in 2016, Panic achieved major success with Untitled Goose Game, which sold over 1 million copies within three months. Rather than capitalizing on this success with a direct sequel, developer House House created Big Walk, a multiplayer co-op adventure supporting up to 12 simultaneous players. Panic cofounder Cabel Sasser explains the company operates without rigid rules, instead evaluating projects based on their potential to introduce something new and interesting to gaming while aligning with the company's values.
#panic-gaming-strategy #untitled-goose-game #big-walk-multiplayer #indie-game-development #gaming-innovation
Read at The Verge
Unable to calculate read time
Collection
[
|
...
]