'Octopath Traveler 0' Review: The Series Goes Suikoden, and It's My Favorite Entry Yet
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'Octopath Traveler 0' Review: The Series Goes Suikoden, and It's My Favorite Entry Yet
"When my quaint little village finally reached Level 8 after more than 70 hours, and the music turned into a swelling championing theme - I was surprisingly emotional. I hadn't realized how attached I'd grown to my version of Wishvale, and the more I played, the more that attachment grew. In some ways, Octopath Traveler 0 is a befuddling game. It's a wild experiment to transform a mobile gacha game into a single-player RPG,"
"and at times, you can see the bones of that mobile experience shine through, and not in a good way. But taken as a whole, Octopath 0 is the most compelling game of the series - masterful storytelling and a wonderful little town-building system that integrates into every facet of the game. There were multiple times I'd find myself hooked on Octopath 0, playing for eight hours straight, but unable to exactly put my finger on why I was enjoying it so much."
Octopath Traveler 0 places a customizable silent protagonist in Wishvale and combines town-building with narrative-driven role-playing on the continent of Orsterra. The game functions as a hybrid between a new console release and a port of a 2020 mobile gacha title, with elements of its mobile origins occasionally visible. A prologue destroys the village and launches dual journeys of revenge and redemption, followed by four selectable narrative arcs, including three revenge-focused arcs named Wealth, Fame, and Power. The town-building system integrates with core gameplay, producing strong emotional attachment and lengthy, deeply systemic play sessions despite uneven pacing.
Read at Inverse
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