Octopath Traveler 0 Review - From Zero To Heroes
Briefly

Octopath Traveler 0 Review - From Zero To Heroes
"Octopath Traveler 0 begins with character creation, which itself is a big departure from the Octopath norm. The games have previously told eight interconnected stories, each focused on named, individual characters. This new approach has you create your own protagonist, and they remain locked in your party throughout the entire game as the rest of it is filled in by various companion characters who you meet along your journey."
"That pixel-art style is largely unchanged from the previous two installments, and like many of the HD-2D games, it's an acquired taste. I found the lighting effects on the sprites to be distracting and washed out in handheld mode on Switch 2, but it looked much better on a big screen. Still, I find the art style in general to be fairly muddy and desaturated, and would appreciate the occasional vibrant splash of color, which Octopath 0 rarely provides."
Octopath Traveler 0 is the third main entry using Square Enix's HD-2D aesthetic, blending retro 16-bit homage with modern visual effects. The game refines the Octopath formula, allowing departures from earlier conventions while establishing its own identity. Character creation replaces the prior eight named protagonists with a customizable lead who remains permanent while companions join through the journey. Character creation is simplistic yet offers retro-styled flexibility. The HD-2D pixel-art remains similar to earlier entries. Lighting effects can appear distracting and washed out in handheld mode on Switch 2 but perform better on larger screens. The protagonist begins in Wishvale where an attack by two strangers burns the town and scatters friends.
Read at GameSpot
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