
"But it doesn't feel quite fair to call it a remake, as it overhauls nearly everything about its mobile counterpart. "The way the experience is built is completely different. So even when it comes to the overall design or level designs, we essentially had to build things from scratch," producer Hirohito Suzuki tells Inverse, "And it really felt like we were rebuilding this game from the ground up.""
"While the core story and ideas might be the same, Octopath Traveler 0 completely redesigns the game's combat, adds an entire town-building system, new characters, and, according to Suzuki, even huge swathes of new story. Ahead of the game's release in December, Inverse had the chance to talk to Suzuki and director Yasuhiro Kidera, touching on Octopath Traveler 0's ambitious reimagining of its mobile counterpart, and the cornucopia of changes it's adding."
Octopath Traveler 0 adapts Octopath Traveler: Champions of the Continent into an expansive console prequel that reimagines the mobile game's story and world. The development rebuilt levels and overall design from the ground up, overhauling combat and adding a town-building system, new characters, and substantial new story content. The experience aims to recapture and expand the HD-2D console style that began with Octopath Traveler, translating ideas originally designed for mobile back into a console-focused format. Development grew from a desire to bring the console experience to mobile and then return that experience to consoles.
Read at Inverse
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