Nvidia's DLSS 5 is like motion smoothing for video games, but worse
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Nvidia's DLSS 5 is like motion smoothing for video games, but worse
"According to Nvidia, the tech "infuses pixels with photoreal lighting and materials," but all anyone seemed to notice was that it turned recognizable faces into something resembling AI slop. Resident Evil Requiem protagonist Grace got a makeover that would make her look at home in a Tilly Norwood video. The Hogwarts Legacy kids looked like they'd been wrung through an Instagram filter."
"This "significant breakthrough" imbues everything with a particular look that's become synonymous with AI-generated art. It's sort of like motion smoothing, if motion smoothing went a step farther and changed people's faces - and it's making everything look the same."
Nvidia introduced DLSS 5, marketed as a major breakthrough in computer graphics that infuses pixels with photoreal lighting and materials. However, the technology produces an unintended consequence: it transforms recognizable character faces into a homogenized, generic appearance characteristic of AI-generated art. Examples include Resident Evil Requiem's Grace appearing like AI-generated content, Hogwarts Legacy characters resembling Instagram filters, and even real person Virgil van Dijk having his features warped into an unrecognizable form. This effect creates a uniform look across all faces, similar to motion smoothing but more extreme. DLSS 5 launches in fall, requires high-end hardware, and remains optional, but represents a significant technology being promoted by a major corporation.
Read at The Verge
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