No Many's Sky Dev Jokes About Allegedly Stolen Assets
Briefly

No Many's Sky Dev Jokes About Allegedly Stolen Assets
"Earlier this week, a post on the official No Man's Sky subreddit highlighted what clearly looks like some digital theft. Some premium cosmetics in the free-to-play survival game Once Human look virtually identical to teleporters in space exploration game No Man's Sky. While a circular object that can teleport someone has been a staple of science fiction since at least the film Stargate, the more you look at these two 3D assets, the more similarities you'll spot; they're virtually indistinguishable save for a different color theme."
"Managing director for NMS dev Hello Games, Sean Murray, was one of the many internet denizens who took note ( h/t GamesRadar). Though instead of expressing outrage, he's taken a more playful approach, pointing out an oversight in the original design. "Jokes on them" Murray wrote on X, "we forgot to LOD those rivets 😅" https://t.co/XYvgdFXLas pic.twitter.com/KXRD3F5X1i - Sean Murray (@NoMansSky) December 2, 2025"
""LOD" stands for " level of detail." Various objects in any given 3D game will have different LODs depending on how far away from the object a viewer is. The further you are, the less detail there is on the object. This aids in rendering and stress on the machine producing the geometry. There's no sense in having a fully detailed 3D object if you're many miles away."
A No Man's Sky subreddit post identified premium cosmetics in Once Human that look nearly identical to No Man's Sky teleporters. The two 3D assets share extensive visual similarities and differ mainly in color theme. Sean Murray, managing director at Hello Games, noticed the resemblance and pointed out a specific oversight: missing LOD for rivets. Missing LOD implies unoptimized geometry that can increase rendering cost and stress on hardware. LOD, or level of detail, reduces geometry complexity with distance to aid performance, so improperly optimized assets can harm game performance at scale.
Read at Kotaku
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