
"In the mid-90s, with the arrival of 3D graphics cards, developers were suddenly handed a whole other axis in which to explore. The stand-out example of this new-found freedom was 1995's Descent, know as a "six degrees of freedom" game, where you controlled a floating ship that could orientate itself however it wished in 3D spaces. That shooter was created by Parallax Software, a name you might not recognize until I tell you the studio split in two, one half becoming Volition."
"OK, that's perhaps a somewhat generous way of observing just how derivative Probe Entertainment's Forsaken was of Descent and its 1996 sequel, but it remains the case that Forsaken was outstanding in its own right. While wantonly lifting weapon types, power-ups and indeed the entire concept of flying a ship through 3D tunnels from its-uh-inspiration, the game became a pioneer of the growing 3D graphics market, and a solid six-degrees shooter in its own right."
Forsaken 64 joins Nintendo Switch Online's Mature library on September 4. The game is a 1998 six-degrees-of-freedom shooter that drew heavily on the Descent formula while establishing its own strengths. The mid-90s shift to 3D graphics enabled full spatial movement and spawned the Descent lineage via Parallax Software, which split into Volition and Outrage. Probe Entertainment developed Forsaken and Acclaim Entertainment published it. Forsaken lifted weapons, power-ups, and tunnel-based gameplay but helped pioneer consumer 3D markets. The N64 release arrived a week later, partly developed by Iguana UK, and featured a distinct, more noble storyline compared with the PC and PlayStation versions.
Read at Kotaku
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