MythMatch places players in ancient Greece as Artemis navigating Mount Olympus presented as a corporation rife with institutionalised sexism. Players assist the mortals of Ithaca by exploring small environments, merging items and animals to craft new beasts and useful objects, and solving puzzles such as matching moon shards to rebuild Selene's chariot. The game blends narrative adventure, social-sim relationship building, and match-three mechanics, drawing influence from automation and arcade-style games while maintaining a cute, approachable aesthetic. The overall emphasis rests on forming friendships, fostering a sense of belonging, and challenging power structures and capitalism.
One of the most interesting trends in game design is the use of familiar mechanics and genres to explore real-world power systems and how to challenge them. Forthcoming deck-building game, All Will Rise, seeks to interest players in political activism, Compensation Not Guaranteed aims to educate players about south-east Asian politics, while MythMatch is ostensibly a puzzle game set in ancient Greece, but is also about building communities and challenging capitalism while still looking cute and approachable.
In defiance, she decides to help the mortals of Ithaca build a new, more progressive world and you do this by running around the little environments, merging items and animals to create helpful new beasts and objects. For example, when you're cast down to Earth you accidentally smash a chariot belonging to Selene, the goddess of the Moon, so you have to match moon shards together to recreate the celestial vehicle. However, one of the shards has fallen into a greenhouse,
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