
"The original Outer Worlds dazzled our eyeballs with its art nouveau palette and charmed our ears with witty dialogue, sucking us into a classic mystery-unravelling story in one of my favourite little man versus evil corporate overlords worlds since Deus Ex. It didn't have the most original combat, but that didn't matter: it was obviously a labour of love from a team totally invested in the telling of this tale, and we all fell under its spell."
"While the combat is top notch, the character skill trees sophisticated, and the speed and smoothness (on the Xbox Series X version) unmatched (especially when rushing away from combat as an ageing gamer is wont to do), the story is awful. The first hour of play hits you with so much tedious factional politics it makes the opening crawl of The Phantom Menace look like Serious Sam. Most of the dialogue is people moaning about their bosses or the"
The original Outer Worlds featured art nouveau visuals, witty dialogue, and a mystery-driven plot confronting corporate overlords. The sequel, Outer Worlds 2, delivers top-notch combat, sophisticated character skill trees, and exceptional speed and smoothness on Xbox Series X. The sequel's narrative is widely criticized as awful, burdened by tedious factional politics and dialogue that mostly consists of characters moaning about their bosses. A family anecdote notes that the wife did not play because no Crash Bandicoot, the children enjoyed the original, and a son completed the sequel and warned that it would not be enjoyable.
Read at www.theguardian.com
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