Morsels Is A Bubble Gum-Covered Popcorn Bucket Of Weird Fun
Briefly

Morsels Is A Bubble Gum-Covered Popcorn Bucket Of Weird Fun
"Fleshy, floaty, fabulous. That's in a nutshell. A top-down action roguelike in which you collect creatures and swap between their unique powers, it shares familiar DNA with games like The Binding of Isaac and but with a -style twist that has you collecting little creatures and harnessing their powers to overcome an on-screen frenzy of gnarly hazards. I love it."
"The world looks like it was made out of the intestines of cows who grazed on confetti and sounds like lo-fi acid jazz beats to fester to. With a bubbly bullet-hell action loop pulsing at its core, the overall effect produced is that of a trippy tea party hosted inside a garden full of composting garbage. I mean that in the most delightful way possible."
Morsels is a top-down action roguelike built around collecting small creatures and swapping between their unique abilities to survive frenetic on-screen hazards. Players control a mouse that assumes the appearance and upgrades of collected morsels while climbing colorful sewer levels to thwart cat domination. Individual morsels provide varied effects—some shoot lasers, some emit gas, and others enhance mobility—with playful bubblegum-style flavor text. The game combines a glossy, chaotic visual aesthetic with lo-fi acid-jazz audio and a bubbly bullet-hell action loop. Development credits include Furcula, Annapurna Interactive, programmer Iggy Zuk, artist Toby Dixon, and composer Sam Webster.
Read at Kotaku
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