Mio: Memories In Orbit Review: Stunning Art, Standard Gameplay
Briefly

Mio: Memories In Orbit Review: Stunning Art, Standard Gameplay
"Mio: Memories in Orbit is a reminder that games can be all killer, no filler, for better or worse. A stylish side-scrolling Metroidvania, marches to a familiar beat and wraps things up well before it could potentially grow tiresome. Its world is alluringly illustrated, and its gallery of rogues and weird little robots have their charms. Despite that, I do wish there was a bit more going on in its composition."
"The Vessel, the spaceship on which takes place, recalls the hostile and beautiful alien world of Scavengers Reign . It's (almost) never as trippy, but it does often feel as dangerous. One second you'll be in a lush, vegetative, and deadly jungle with strong purple hues and the next you'll be in an azure metropolis that appears to have frozen over."
Mio: Memories in Orbit is a stylish side-scrolling Metroidvania that prioritizes focused design over excess content. The game moves with silky-smooth controls and offers solid movement and combat fundamentals that shine in boss battles. Levels are attractively varied, from lush purple jungles to frozen azure metropolises aboard the Vessel, an alluringly illustrated spaceship. Enemies range from burrowing drill-moles to mechanical murder dolls, providing distinct encounters and hidden fights that lead to a secret ending. The soundtrack and compositional density feel restrained, with a desire for richer instrumentation, denser layering, and more lyrical hooks.
Read at Kotaku
Unable to calculate read time
[
|
]