Mewgenics review infinite ways to skin a cat
Briefly

Mewgenics review  infinite ways to skin a cat
"You know that old saying about cats having nine lives? Well, as far as Mewgenics is concerned, you can forget it and you can also forget the idea that a game about cats has to be in any way cute. These kitties are red in tooth and claw, prone to strange mutations, and strictly limited to just the one life, which often ends swiftly and brutally."
"And so it goes in Mewgenics. You gather a party of four felines and send them out on a questing journey, from which they return victorious or not at all. Down in the sewers, Joyce, the tabby mage, gets trampled to death by a blob-monster. Shortly afterwards, Fulbert, with his Bagpuss-like markings and full beard, is exploded from within by maggots that have infested his guts. That's the last you'll ever see of either of them."
Mewgenics blends roguelike mechanics with a pet-simulation layer focused on emergent family sagas. Parties of four cats embark on lethal questing runs where death is permanent and outcomes reshape future attempts. Surviving pairs can produce kittens that inherit visual patterns and stats, creating lineage-driven progression. The home mode allows players to furnish spaces, manage pairings, separate rivals to prevent fatal scraps, and drag cats between rooms. Encounters range from blob-monster tramplings to internal infestations, emphasizing brutal, swift endings. The game pairs bleak, edgy aesthetics and profoundly tasteless humor with procedural unpredictability and strategic breeding choices.
Read at www.theguardian.com
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