
"The latest game from The Binding of Isaac creator Edmund McMillen is out today, a roguelite unlike any other in which you must master the RPG-like turn-based battles of a group of cats, who upon victory will all immediately retire and require you to start over with their kitten spawn. Think Rogue Legacy meets Slay the Spire but played like X-COM. With poop. So much poop. Here's a bunch of stuff I'd love to have already known when I started playing."
"So the central conceit of Mewgenics is that you don't get to keep your cats. While it's so tempting to think of them like a deck in a deckbuilding roguelite, and thus start to rely on particular aspects of a particular kitten's abilities, or even more the way two or three cats' skillsets can seamlessly work together to create one-two-three punches that dominate in battles, they're always going to be cruelly taken away from you."
Mewgenics is a roguelite that centers on managing a rotating cast of cats in RPG-like, turn-based battles. Victory forces all participating cats to retire and be replaced by their kitten offspring, making builds and synergies temporary. Players must constantly adapt because kittens inherit different skills, spells, and abilities, preventing exact re-creation of prior teams. Population growth via strays and breeding quickly increases food consumption. Limited food portions must be managed each day to avoid shortages. Combat plays like a mix of deckbuilding and tactical squad management, with emergent moments and unavoidable loss of favored characters.
Read at Kotaku
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