
"Daredevil is on the beefier end of Duelists, with a base HP of 300, allowing him to take some hits as he closes the distance on opponents. While playing Daredevil, you will have to deal with a pinkish outline of the map and enemies, with the "normal" vision limited to relatively close. Daredevil can see enemies that are moving through walls within a certain distance, whom he can tag with his Sonic Pursuit ability."
"Fury can be used to activate his Infernal Fury, which lets you either use the Devil's Chain, a close-range attack that grants bonus health based on damage dealt, or Devil's Throw, a ranged ability that can ricochet and slow hit enemies. His ultimate, which creates a large AoE, damages enemies within Daredevil's sight and blinds them, while constantly building Daredevil's Fury meter."
Daredevil joins the roster as a dive-focused duelist with a base HP of 300, enabling him to absorb damage while closing distance. Daredevil perceives a pinkish outline of the map, with normal vision limited to close range, and can detect enemies moving through walls using Sonic Pursuit. Sonic Pursuit tags targets, grants a speed boost, and enables a blinding dash. Primary attacks use Billy Clubs to build Fury. Devil's Latch allows grappling to targets or environment while building Fury. Fury fuels Infernal Fury, offering Devil's Chain for close-range lifesteal or Devil's Throw for ricocheting slows. His ultimate creates a large AoE that damages and blinds enemies while generating Fury.
Read at GameSpot
Unable to calculate read time
Collection
[
|
...
]