Mark Cerny Talks Like A Space Wizard About Tech Powering The PlayStation 6
Briefly

Mark Cerny Talks Like A Space Wizard About Tech Powering The PlayStation 6
"The architect behind Sony's upcoming gaming hardware sat down with AMD's senior VP of computing, Jack Huynh, to discuss how the two companies' joint partnership in advancing GPU tech will make Joel's beard in The Last of Us Part I look even more awe-inducing on next-gen hardware. They talked about Neural Arrays, Radiance Cores, and Universal Compression. No, these aren't Destiny 2 patch notes, they're a roadmap to what will seemingly make gaming on PS6 marginally better than current-gen tech."
"In layman's terms, it's all supposed to mean more efficiency that lets developers draw better performance and visual fidelity out of the existing GPU. It will seemingly scale with AI tech to give you more bang for your buck across the spectrum, whether you're playing on a high-end living room console or the rumored PlayStation handheld that's coming. Cerny didn't call out the PS6 by name but did suggest it will be here in the next "few years." Microsoft is also working with AMD on its next-gen hardware, which it promises it hasn't canceled."
A Sony-AMD partnership is developing Neural Arrays, Radiance Cores, and Universal Compression to increase GPU efficiency and extract greater performance and visual fidelity from existing hardware. Those technologies intend to scale with AI techniques to deliver better results across high-end consoles and a rumored PlayStation handheld. The lead hardware architect suggested such advancements could appear in a next-generation console within a few years. Microsoft also collaborates with AMD on next-gen hardware. A Minecraft-themed pack for Sonic Racing: CrossWorlds costs $6 and is driving playful player engagement. The Philadelphia Eagles suffered another loss, starting a local football downturn before post-Thanksgiving recovery.
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