
"As I played through Mario Tennis Fever 's barebones campaign and its other forgettable modes, like some scoring challenges, one word emerged from my brain to describe this latest installment in the series: perfunctory. That's not great. Making it worse, though, is that Nintendo is selling this uninspired tennis game for $70. Ouch. Out now on Switch 2, Mario Tennis Fever is the latest example of Mario and his pals (and enemies) getting together to play a sport. Sometimes they play golf, sometimes soccer, every so often some baseball, they've even played basketball together on occasion. This time around, the sport of choice is tennis, and once again this Mario Tennis adventure is developed by Camelot, a studio that has been making Mario sports spin-offs since 1999."
"It only took me about three hours to get through this adventure, and yet that was still too long. Fever 's adventure mode is all about Mario, Luigi, and a few other key characters getting turned into babies after being attacked by a monster while getting a magic apple to heal Daisy from a horrible illness. To become adults again, they decide the best course of action is to fight the monster, and so they go to a tennis academy as babies to learn how to play"
Mario Tennis Fever launches on Switch 2 with a decent roster, multiplayer support, and several modes but little ambition. Camelot developed the game, continuing its long history of Mario sports spin-offs. The advertised adventure mode functions as both a campaign and tutorial but only requires about three hours to complete. The story centers on characters turned into babies after a monster attack while seeking a magic apple to heal Daisy. Cutscenes are static and low-energy, and many additional modes feel forgettable. The overall presentation and pacing feel perfunctory, making the $70 price feel difficult to justify.
Read at Kotaku
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