
"As demonstrated by this clip, new update adds a "Music Volume" option in the racer's settings that lets you adjust how loud the music is while you're driving around and throwing blue shells at each other. However, the only options you have in this setting are "Normal" and "Loud." You can't tweak these presets at all, and most people who adjust the music volume in video games aren't making it ; they're usually trying to balance it so they can hear audio cues, voice acting,"
"Audio options can be helpful for a lot of reasons, but they are, at their core, an accessibility accommodation, and Nintendo has a history of weird oversights like this. Pokémon Sword and famously locked its audio settings behind an in-game item you couldn't get until you were hours into the game. Adding music volume settings and making it a toggle that only gets louder, rather than quieter, sounds like someone at Nintendo heard someone asking for audio options, then didn't bother to ask why or"
Mario Kart World received a patch that includes bug fixes, track tweaks, faster item respawns, and a Custom Items rule addition. The update adds a Music Volume setting with only Normal and Loud presets, offering no intermediate slider or fine adjustments. Players cannot reduce music relative to previous levels or balance music against important in-game audio cues such as voice lines and item sounds. Audio volume controls serve accessibility and gameplay needs by enabling players to prioritize cues. Similar oversights have occurred before when a Nintendo title locked audio settings behind an in-game item obtainable only hours into play.
Read at Kotaku
Unable to calculate read time
Collection
[
|
...
]