
"The game's official budget was at least $200 million, although likely more than $250 million. That's not including ongoing costs to keep new content coming out and the lights on."
"If we assume that all those copies were just the standard edition, that's $47,988,000 in revenue. A large chunk of that would also go to Steam since that's where the majority of the copies have been sold."
"Tassi claims that his data says that, as of two weeks ago, Marathon was hitting around 345K players daily. That number has likely dropped at least a little."
"Bungie said: 'While we are very proud of what we have accomplished with the overall look and feel of the game since Alpha, we are in it for the long haul with Marathon.'"
Marathon's development budget is reported to be at least $200 million, likely exceeding $250 million. Sales figures indicate 1.2 million copies sold, generating approximately $47.9 million in revenue. The game faces challenges in recouping its costs, especially considering ongoing expenses and the impact of microtransactions. Daily player counts were around 345,000, but expectations are high due to its association with Sony and Bungie. Bungie remains committed to supporting the game long-term despite these challenges.
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