Lumines Arise Review - Sensorial Triumph
Briefly

Lumines Arise Review - Sensorial Triumph
"As many video game studios continue to leverage technology in the pursuit of photorealism, developers Enhance and Monstars Inc. understand that technology can also be used in the pursuit of emotional impact. Their new game, Lumines Arise, exposes you to a display of perpetual creativity, where every inch of the screen is bathed in a cascade of visual effects that mesmerize you."
"You're still presented with a playfield divided into a grid, in which 2x2 blocks descend from above. Each of those blocks is composed of four squares, and each of those squares is painted with one of two colors or patterns. The goal is to drop the blocks so that squares of the same pattern touch each other, combining them into larger squares of the same type--the bigger the combined square, the more points you earn."
Enhance and Monstars Inc. created Lumines Arise as a synesthesia-driven sequel that bathes the playfield in cascading visual effects tied to the music. The core mechanics remain: 2x2 blocks composed of four squares descend into a grid and must be arranged so matching patterns touch and merge into larger squares. A vertical timeline sweeps left to right with the tempo and clears combined squares when contacted, so scoring depends on timing and creating large combos before each sweep. The game rewards enlarging existing clusters and building simultaneous combos while preventing the playfield from filling. Stages function as distinct audiovisual shows with Tetris Effect–style ambiance.
Read at GameSpot
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