Kingdom Come Deliverance 2 Boss Says Only 'Terminally Online Culture Warriors' Care About Controversies
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Kingdom Come Deliverance 2 Boss Says Only 'Terminally Online Culture Warriors' Care About Controversies
"In 2017, in the lead-up to the launch of Kingdom Come: Deliverance, developer Warhorse Studios was criticized by some online for not including people of color in the game. The studio defended this by claiming it was historically accurate that in early 15th-century Bohemia, especially in the countryside where the game was set, it was rare to see non-white people. Some scholars agreed, others weren't sure, and people online yelled about it, with some right-leaning gamers very invested in protecting the studio from the "woke agenda.""
""I would really, really like to know the answer to this one. You can really convincingly argue both ways," Klíma told the outlet. "You can convincingly argue that we got some extra visibility-that it doesn't matter what they say about you, as long as they spell your name right." At the same time, he said, you could argue that "any controversy is hurtful, and you want to speak about the game, and you don't want to explain some...tangled reasoning.""
In 2017 Warhorse Studios faced criticism for the lack of people of color in Kingdom Come: Deliverance; the studio defended the choice as historically accurate for early 15th-century Bohemian countryside. For the 2025 sequel the setting expanded to a large city and the roster included more people of color and options for a gay relationship, prompting renewed online backlash from different groups. The controversy centered on representation versus historical accuracy and cultural expectations. Observers note two opposing effects: controversies can raise visibility and attention, or they can be hurtful and distract from the game. The net effect on sales remains uncertain.
Read at Kotaku
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