
"It's been four years since the last new Double Fine game. The studio's off-kilter sensibilities have always appealed to me, and they've helped it create some really great and memorable games, so I was excited to finally have a new release from them in . And while this unusual adventure about a lighthouse and a bird is shorter than I expected, what is here is a gorgeous, well-crafted, and incredibly creative game that pulls off an emotional story without a single word."
"Weird stuff, right? But while is an odd game, it ain't an ugly one. This might be Double Fine's best-looking game, with a wide color palette and a sometimes surreal and abstract art style that lives between hand-drawn and sculpted. Over the course of the game's three- to four-hour runtime, I was always excited to see what the next area would look like, and...oh yeah, uhh, the game is very short."
Double Fine released a new, wordless adventure on Xbox and PC following acquisition by Xbox. A sentient, walking lighthouse befriends a cartoon bird and they journey through a post-apocalyptic world full of colorful, bizarre plants and creatures. The game showcases a wide color palette and a surreal, abstract art style that sits between hand-drawn and sculpted visuals. Gameplay runs about three to four hours with few puzzles, no combat, and no skill trees. The experience emphasizes atmosphere and mood over mechanical depth. The title costs $30 and aims to evoke emotion through visual storytelling and design.
Read at Kotaku
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