
""Judas ... understands machines in a way she can never understand people," wrote Levin in a developer's blog shared on PlayStation's official site. "That became her greatest strength... and greatest weakness. We put her in a science fiction world, a colony ship filled with robots--a futuristic setting that makes someone like her extremely powerful. But it's also a world where personal success hinges on how well you can conform to the rules, because dissent would lead to the failure of the mission.""
""That makes her an outlaw, a pariah--a Judas. That tension at the heart of the character came to inform everything about the game, which we stopped thinking of as an FPS and started calling a 'Judas Simulator.' Everything comes back to that core idea of you interacting with the world as Judas." Levine noted that Judas isn't overly fond of other people, but the game's narrative forces her to pick between three different leaders on the colony space ship called The Mayflower. Players' choices as Judas will determine which of the three will call her an ally, while the others condemn her as an enemy."
Judas is a science-fiction game set aboard a colony ship called The Mayflower populated with robots. The protagonist Judas understands machines more easily than people, creating both power and isolation. The game frames player interaction as a 'Judas simulator' rather than a first-person shooter. The narrative forces players to choose between three leaders, with choices determining alliances and enmities. The world is dynamically shifting and procedurally generated with roguelite elements. Level layouts are assembled by systems that understand buckets of puzzle pieces and content hierarchy to stitch environments based on player decisions.
Read at GameSpot
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