It's Time For Dragon Quest's Big Moment
Briefly

It's Time For Dragon Quest's Big Moment
"Although Dragon Quest is one of the most popular game series in the East, it has never quite caught on in the West. Released under the banner of Square Enix, the series was often overshadowed by sister series Final Fantasy. While this never stopped any mainline entry from being released in the West (except for X, which is an MMO), I can't help but feel that Dragon Quest never got the due it deserved."
"The case for playing Dragon Quest begins with the start of the RPG genre as a whole. When Wizardry: Proving Grounds of the Mad Overlord released in 1981, it helped define what would later become known as the dungeon-crawler, a type of role-playing experience that asked players to form a party of various heroes with gear and venture into an unknown space to fight monsters and seek treasures."
Dragon Quest remains hugely popular in the East but has not achieved comparable success in the West, often overshadowed by Final Fantasy despite Western releases of mainline entries (except X, which is an MMO). The series draws its pedigree from early role-playing games such as Wizardry and Ultima, adopting dungeon-crawler party mechanics and open-world overworld mapping alongside stat-based command combat. Yuji Horii combined Ultima’s overworld layout with Wizardry’s combat for the Nintendo Famicom to create Dragon Quest, building mass-appeal JRPGs that emphasize classic mechanics, charm, and enduring influence. The release of Dragon Quest I & II - HD-2D Remake renews interest in the series.
Read at GameSpot
Unable to calculate read time
[
|
]