
"Up until now, every character confirmed to appear in Invincible Vs--the 3v3 tag fighter starring characters from Skybound's Invincible series--has been a souped-up superhero."
""I'm not saying he has endless funds, but he's using a lot of taxpayer money to get around," executive producer Mike Willette said. "He can jump around and teleport because, while he's just a regular guy and doesn't have the mobility of double jumps and flight like other characters, with government funds, he can get around just fine.""
""He has projectiles with ranged arcs, he has a sonic mine that will hover before it detonates, he has a lot of ranged utility," Willette said. "He can fill the screen, almost like a bullet hell, and as soon as he confirms a hit, he flows right back into our combo system.""
Cecil Stedman has been added as a playable character in Invincible Vs and brings a human approach to a roster of superhumans. Cecil relies less on brute strength or innate speed and more on Global Defense Agency resources and technology to compete. Government-funded tools grant him mobility such as jumps and teleportation despite lacking flight or double jumps. His kit emphasizes ranged utility, including projectiles with arcs and a hovering sonic mine that detonates. Cecil manipulates the arena to create screen-filling pressure and links confirmed hits back into the game's combo system. Design focused on making a human feel formidable alongside superpowered characters.
Read at GameSpot
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