Interview: Civilization VII's devs on the big update meant to win critics back
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Interview: Civilization VII's devs on the big update meant to win critics back
"For Civilization VII-which launched just shy of one year ago-the struggles seemed to go deeper, with some players saying it didn't feel like a Civilization game. Civ VII' s developers, Firaxis Games, announced today it is planning an update this spring called "Test of Time" that rethinks a few unpopular changes, in some cases replacing key mechanics from the original release."
"I spoke with Ed Beach, the Civilization franchise's creative director, as well as Dennis Shirk, its executive producer, about what's changing, the team's interpretation of the player backlash to the choices in the initial release, and Firaxis and 2K's plans for the future of the Civilization model. There were of course bugs, balance issues, and missing documentation and UI features, and there have been updates to address some of those issues, with more to come."
Firaxis plans a spring "Test of Time" update to rethink unpopular Civilization VII changes and replace some original-release mechanics. The update will address bugs, balance problems, missing documentation, and UI deficiencies, with additional fixes planned after the initial spring release. A city connections view is scheduled after the big update, and local hot seat multiplayer support is planned though timing remains unspecified. Developers acknowledge that several new mechanics departed from the series' traditional design and that some players felt the game no longer matched the franchise's core DNA. Firaxis and 2K intend further updates to restore familiar systems and respond to player feedback.
Read at Ars Technica
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