In The Switch 2's First Year, Every Third-Party Port Tells A Story About The System
Briefly

In The Switch 2's First Year, Every Third-Party Port Tells A Story About The System
"In November 2017, Bethesda Softworks and port specialists Panic Button performed what seemed like a miracle: They released a Switch port for id Software's recent reboot of Doom. The game, a famously fast-paced, intense shooter with modern graphics, seemed ill-suited to Nintendo's handheld and its capabilities, but despite some visual blurriness and a reduction in the frame rate, the game held up well on the hybrid system."
"Doom was the first Switch "impossible port," a colloquial term that players took to using whenever a third-party game designed for much more powerful hardware arrived on the Switch in pretty good shape. Over the course of the system's lifespan, it would receive many more so-called impossible ports, including versions of Wolfenstein 2: The New Collossus, Hellblade: Senua's Sacrifice, The Witcher 3, No Man's Sky, and Ace Combat 7--large, visually-intensive, action-heavy games, all of them translated to the system with immaculate care."
"Prior to the Switch 2's launch this year, Nintendo, in typical fashion, did not tell us much about what the Switch 2 was capable of on a technical level. We knew that the new 7.9-inch 1080p screen was capable of displaying gameplay at up to 120fps and was HDR-compliant. Nvidia announced that the system's custom chip would allow for DLSS, which is capable of upscaling games regardless of native resolution,"
Doom's 2017 Switch port by Bethesda and Panic Button achieved high performance despite hardware limitations, running the fast-paced reboot with some visual compromises. The Switch earned the informal label "impossible port" after several large, visually-intensive third-party titles were successfully adapted, including Wolfenstein 2, Hellblade, The Witcher 3, No Man's Sky, and Ace Combat 7. These ports emphasized gameplay viability over native graphical fidelity and showcased careful optimization. The Switch 2 introduces a 7.9-inch 1080p HDR screen capable of up to 120fps and supports Nvidia DLSS through a custom chip. Early adoption spurred curiosity about which demanding games the new hardware can handle.
Read at GameSpot
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