In Silksong, spite is my motivation to keep playing
Briefly

In Silksong, spite is my motivation to keep playing
"In the depths of The Marrow, the second major area of Silksong, there's a particularly nasty midboss. I eventually beat him, but my reward wasn't a new ability, item, or a bench where I could rest and save my progress. All I got was pain, suffering, and death. In Silksong, the only way out is through, but the "through" is a tunnel lined with spikes that occasionally spew gouts of flame."
"For the life of me, I couldn't figure out why I didn't just put Silksong down and chalk it up as another "not for me" game the way Hollow Knight just wasn't for me. I enjoy Metroidvanias a great deal - Prince of Persia: The Lost Crown was one of my favorite games of last year. And for Silksong, I wanted to try Team Cherry's work again and see if it would finally click."
Hollow Knight: Silksong delivers punishing encounters that often yield no new abilities, items, or save points, leaving players with pain, suffering, and repeated deaths. In The Marrow, a midboss led into a tunnel lined with spikes that occasionally spew gouts of flame, forcing players to persist because the only way out is through. Many players accustomed to Metroidvanias may still find the game unfun yet continue to play due to curiosity, community support, and spite. Some players return to Team Cherry's work hoping it will finally click, and communal encouragement helps sustain continued effort despite frustration.
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