I was falling hard for Clair Obscur: Expedition 33 then it betrayed me at the final hour | Dominik Diamond
Briefly

I was falling hard for Clair Obscur: Expedition 33  then it betrayed me at the final hour | Dominik Diamond
"We don't just observe art; we have a relationship with it. Whether it's music, paintings or movies, the artist does their bit but it's the involvement of our own psyche that completes the circle. This is even more true for games, because we don't sit for 100 hours in front of the Mona Lisa. Relationships with art change over time. I appreciated animation more when I was a younger man. I appreciate jazz much more today."
"This made playing Clair Obscur: Expedition 33 a fascinating prospect, because it is a game about art and our attempts to capture what we love in painting. At least I think that's what it's about. It's complicated, as is my evolving relationship with the game. When I started playing it, I was bedazzled by its beauty just like I was when I spotted my wife walking across an office nearly 30 years ago,"
Art requires active engagement from observers, and games demand more sustained participation than static works. Personal relationships with artworks evolve over time, so preferences for animation, jazz, and paintings shift with age and mood. Clair Obscur: Expedition 33 focuses on art and attempts to capture beloved elements of painting within an interactive medium. The game offers striking visuals, exceptional voice acting, and a powerful score that initially captivates players. The narrative involves a Paintress erasing people at a certain age and annual expeditions aiming to stop her, while gameplay includes a turn-based combat system that shapes player experience.
Read at www.theguardian.com
Unable to calculate read time
[
|
]