
"For those times, there is Oddcore, a new Early Access, roguelike boomer shooter that is a stark contrast to the more sprawling self-serious shooters out there. The game's combination of frenetic, quick-moving action, semi-randomized scenarios, and well-balanced risk/reward upgrade system makes for a pick-up-and-play shooter that I find myself struggling not to pick up and play for a few more quick-hit sessions even as I write this."
"Oddcore begins with a wacky, bare-bones narrative about being trapped in some incomplete theme park resort with an "infinite room generator" that is on the fritz. After the quick tutorial, though, that narrative just serves as an excuse to throw you into a series of off-putting liminal spaces that make you feel like you're trapped in a corrupted PlayStation 1 disc."
"Each of these low-res polygonal rooms slowly fills with malformed black-and-white demons, most of which run at you with a fanaticism straight out of Serious Sam, threatening to bite at your ankles or floating menacingly toward you while launching slow-moving pink projectiles at you. This is not one of those shooters where you cower behind cover and pop up for a quick shot when it's safe."
Oddcore is an Early Access roguelike boomer shooter that pairs frenetic, fast-moving combat with semi-randomized arenas and a risk/reward upgrade system. The narrative premise is minimal: a malfunctioning "infinite room generator" strands the player in an incomplete theme-park resort filled with low-res, liminal spaces. Each polygonal room populates with malformed black-and-white demons that rush or float while launching slow pink projectiles. Combat favors constant movement, strafing, and retreat rather than cover-based tactics, as many arenas are wide-open and enemies swarm from all directions. The upgrade progression balances reward and risk, supporting repeated short play sessions and quick re-engagement.
Read at Ars Technica
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