I Cannot Stop Playing ARC Raiders Even Though I'm So Bad At It
Briefly

I Cannot Stop Playing ARC Raiders Even Though I'm So Bad At It
"I'm the sort of bad that would cause a scandal on YouTube, as I uselessly flail about, stumbling into the paths of angry robots, getting shot in the back of the head as I search wardrobes, and forget which button is which in a frenzied panic of trying to run away but instead blowing myself up with a grenade. And yet, as wildly incapable as I am, I cannot stop playing this game."
"You begin in an underground base, select a minimal amount of equipment to take with you to the surface, and then try to scavenge as much loot as you can, while completing tasks, avoiding dying, and getting to an extraction point before time runs out. If you fail, you lose everything you had with you. If you succeed, you feel like a goddamn hero."
"To give you an idea of how much I want to just play another round of ARC Raiders at any given point, I bought a second copy of the game for my Xbox over the weekend so I could play it downstairs away from my PC, too. I came dangerously close to figuring out how to "Xbox anywhere" on Sunday, when I was trapped for six hours, two hours from home, taking my kid to his reptile academy because that's a thing."
A player is very poor at ARC Raiders yet plays compulsively. The player bought a second copy for Xbox to play away from PC and nearly attempted "Xbox anywhere" during a long outing. Gameplay begins in an underground base, choosing minimal equipment, then scavenging loot, completing tasks, avoiding death, and reaching an extraction point before time expires. Failure results in losing all carried items; success yields a powerful heroic feeling. The loop's high stakes and reward feedback drive continued attempts. The player prefers single-player experiences and expresses strong discomfort with unpredictable multiplayer interactions.
Read at Kotaku
Unable to calculate read time
[
|
]