Hytale Feels Like Little More Than A Neat Minecraft Texture Pack
Briefly

Hytale Feels Like Little More Than A Neat Minecraft Texture Pack
"I'm having a lovely time playing the early access release of Hytale. But then of course I am: I love playing . So I'm enjoying building a pretty little log cabin, exploring underground caves for precious ores, battling skeletons with a bow and arrows, and travelling far from spawn to visit distant biomes. Because that's what I do when I play Minecraft. What I've yet to figure out is why Hytale exists as anything other than a texture pack for Microsoft's behemoth."
"But when I describe them to you, they're going to sound so minuscule. For instance, Hytale has a much better jump: you can jump two blocks high, and you can mantle up from four blocks below. I love that. That would make a good Minecraft mod. And there's the slightly improved combat in which enemies actually block and you need to time your attacks."
"Ten years in the making, and famously cancelled by Riot in the middle of last year before being revived in November, this early access build of Hytale is unquestionably a really good reimagining of Minecraft. But in its current form, as released this week for a minimum of $20, that's all it is, and I'm left pretty bemused how that can be the case."
Players engage in familiar activities such as building cabins, exploring caves for ores, fighting skeletons with bows, and travelling between biomes. The core loop uses procedurally generated, cube-based worlds with gathering, crafting, and construction similar to Minecraft. Mechanical tweaks include a two-block jump, a four-block mantle, and combat that requires timing because enemies block. Visuals are notably improved with prettier lighting and sunrises. Mob variety follows familiar archetypes—skeletons, spiders, zombies, golems—with goblins replacing pillagers. The project spent ten years in development, was briefly cancelled by Riot, revived, and released in early access with a minimum $20 price.
Read at Kotaku
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