Hyrule Warriors: Age of Imprisonment Is Adding A Lot More Depth To Combat
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Hyrule Warriors: Age of Imprisonment Is Adding A Lot More Depth To Combat
"For the former, it'll come as exciting news that Age of Imprisonment is canon. While Age of Calamity was pretty wishy-washy with alternate timeline ideas, Nintendo is going all-in for its follow-up and making everything you see in Age of Imprisonment true to the mainline story. We all know what happens in the end with Ganondorf, but there are, of course, a lot of questions about what happened before and after."
"During my time with Age of Imprisonment, we got to head underground with Rauru, Mineru, and Zelda, the latter of whom mentions that it is her first time in the depths and that she didn't know it existed. Mineru explains that the depths have multiple sites of sacred power and that she's been collecting constructs for her research. She wasn't able to investigate the depths on her own until Zelda and her powers of light came along to give them the ole' beatdown."
Age of Imprisonment is canonical to the mainline Zelda timeline, confirming events and linking to Ganondorf's fate. Players can control a variety of canon characters, including Zelda, Rauru, and Mineru, each with distinct combat styles: Zelda wields a Zonaite sword and light projectiles, Rauru uses spear and beam attacks, and Mineru deploys Zonai-built contraptions. The game features underground areas with multiple sacred power sites and collectible constructs tied to Mineru's research. Core Musou mechanics remain intact—regular and strong combos, dashes, flurry rushes, guarding, weakpoint smashes, and crafting—while attacks are flashy with large areas of effect.
Read at GameSpot
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