
"Riot Games recently launched Riftbound, a trading-card game based on the wildly popular League of Legends franchise. While the first thought that comes to mind when coming across a new TCG in an overcrowded market is usually "another one?" I'm here to tell you that not only does Riftbound have a strong foundation for a casual/competitive game, it actually improves and fixes many mechanics seen in other TCGs. Most notably, Riftbound addresses my biggest issues with Magic: The"
"One of my least favorite aspects of Magic is having to juggle multiple decks for multiple situations. When playing Limited, I have to build a 40-card deck. When playing Pauper or Vintage, I have to maintain 60-card decks. When playing Commander with friends at the local brewery, I have to carry around a 100-card behemoth of a deck. The different formats all carry their own restrictions and decklists and it can be a lot to maintain for a single card game."
Riftbound is a trading-card game based on League of Legends that blends casual accessibility with competitive depth. The game standardizes on 40-card decks that function across 1v1, 2v2, and three- or four-player free-for-all formats, removing the need to maintain multiple decklists for different formats. Decks scale without modification, encouraging consistent deckbuilding and more frequent casual play. Riftbound updates and repairs mechanics that feel outdated in long-running games such as Magic: The Gathering, streamlines collection management, and lowers the entry barrier while preserving strategic variety for competitive play.
Read at GameSpot
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