How A Flash Game On Newgrounds Subverted Everyone's Expectations
Briefly

How A Flash Game On Newgrounds Subverted Everyone's Expectations
"Big ideas often start small. What we typically see are finished products. Whether we're talking about epic movies, space travel or sandwiches, what we're given is the final, fully realized version of a thing. This is especially true for video games, massively coordinated media undertakings that almost completely hide the unpolished drafts of what they once looked like. That's why it's always a surprise to learn that some of the biggest success stories, like a certain protein-based indie game hero, were created almost by accident."
"When Super Meat Boy launched in October 2010, it wasn't just another tough-as-nails platformer. It was a defiant, bloody, square-shaped middle finger to the glossy, focus-tested design of mainstream games at the time. Built by Edmund McMillen and Tommy Refenes, collectively known as Team Meat, the game's rise from humble Flash beginnings to industry-defining success remains one of the most inspirational stories in gaming history."
Super Meat Boy originated as Meat Boy, a 2008 Newgrounds Flash game featuring Edmund McMillen's grotesque-yet-endearing art and Tommy Refenes' tight, pixel-perfect controls. Players guided a cube of raw meat to rescue Bandage Girl from Dr. Fetus, and the Flash prototype built a cult following. Development shifted from an intended WiiWare release to Microsoft's Xbox Live Arcade Game Feast because of Wii technical limitations and size restrictions. The full Super Meat Boy, released in October 2010 by Team Meat, amplified the original's difficulty, style, and anti-mainstream stance and became an influential indie success.
Read at Inverse
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