Hoomanz Review - Scare the Humans, Lose the Fun
Briefly

Hoomanz Review - Scare the Humans, Lose the Fun
"Not in a hostile sense, per se - they've just turned up and are busy sunbathing all over the place, ice skating, or setting up big machines. Oblivious to the local wildlife, they don't realise the locals aren't so keen on them hanging around. So, it's up to you to scare them away. But don't get caught, because those annoying, gross, disgusting humans think you're just some cute, fluffy animal to cuddle."
"To get rid of these thoughtless lumps of flesh, you first need to get them a little nervous - a little bit scared of what might be lurking in that conveniently placed bush over there. To get them unsettled and ready to bolt, you use the environment to create noises. One of those handy bottles they've left littering the ground can be thrown, for example,"
Hoomanz! is a cutesy, non-violent stealth game set on planet Erf where oblivious humans have turned up and must be scared away. Players use environmental sounds—thrown bottles, running through leaves, traps, and snowballs—to unsettle humans; each sound has a specific range and elicits different reactions. Staying in shadows makes the player invisible and preserves mobility, while stepping into light slows movement and delays dash recharge. While hidden, the player can briefly become a demonic form to send nearby humans fleeing permanently. Detection ends the scare strategy and leaves humans unafraid. The game is available on PC and developed and published by Koffeecup.
Read at WGB
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