Hollow Knight: Silksong faces extensive anticipation and must fulfill high expectations after years of hype and becoming Steam's most wishlisted game. A 15-minute final demo presents early-game content featuring Hornet awakening in a bright underground glen populated by easy enemies and brief platforming. Combat blends Bloodborne-inspired risk-reward healing with exploration that requires probing dead-ends to find paths forward, culminating in a simple mini-boss. A subsequent demo area moves to smoldering caverns with flying, fireball-spitting wizards and heavily shielded knights that demand careful survival. Team Cherry invested seven years adding new areas, characters, and secrets while deliberately withholding most features ahead of the September 4 release.
Hollow Knight: Silksong has a lot in common with Grand Theft Auto 6. Fans have been waiting on it for years. Each new crumb of information is quickly devoured. Competitors are scrambling out of the way. And after years of fermenting hype, the most wishlisted game on Steam now has to deliver something bigger than the all consuming cultural distortion field surrounding it. No small task. I've now played 15 minutes of the final demo
The only portion of Silksong that anyone has played so far takes place near the beginning of the game. Hornet, the new protagonist, awakes in an underground glen full of bright moss and easy enemies. A short platforming section introduces players to the familiar Bloodborne-inspired combat (you need to deal damage to get health back) and the game's exploration which has you exhausting dead-ends until you find the path forward. It wraps with a simple mini-boss fight that's intent on scaring any newcomers away.
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