Hollow Knight: Silksong has caused bedlam in the gaming world and the hype is justified
Briefly

Hollow Knight: Silksong has caused bedlam in the gaming world  and the hype is justified
"If you're wondering what this game actually is, then imagine a dark, mostly underground labyrinth of bug nests and abandoned caverns that gradually yields its secrets to a determined player. The art style and sound are minimalist and creepy (though not scary) in a Tim Burton kind of way, the enemy bugs are fierce and hard to defeat, your player character is another bug with a small, sharp needle-like blade."
"It blends elements of Metroid, Dark Souls and older challenging platform games, and the unique aesthetic and perfect precision of the controls are what make it stand out from a swarm of similar games. I rinsed the first Hollow Knight and I'm captivated by Silksong. I've spent 15 hours on it in three days, and it has made my thumbs hurt."
"The first Hollow Knight, released in 2017, was a slow-burn surprise hit. It was crowdfunded via Kickstarter in 2014, and Silksong was one of its stretch goals: originally it was supposed to be an expansion for the game, but as the studio's co-founders, Ari Gibson and William Pellen, told Bloomberg in a recent interview, they were simply having too much fun to stop adding to it. Eventually, over seven years, it became the full-blown 20-plus-hour game that everyone is now enjoying."
Hollow Knight Silksong released last Thursday after many years in development by Australian developer Team Cherry. The game is an eerie, atmospheric action-platformer set in a dark, mostly underground labyrinth of bug nests and abandoned caverns that gradually yield secrets to determined players. The art style and sound are minimalist and creepy in a Tim Burton kind of way. Gameplay blends Metroid, Dark Souls, and older challenging platformers, featuring fierce enemy bugs and a playable bug armed with a small, sharp needle-like blade. The original Hollow Knight was crowdfunded via Kickstarter in 2014, became a slow-burn hit, and helped fund Silksong’s seven-year expansion into a 20-plus-hour title. Early reaction was overwhelmingly positive, driving heavy player engagement and high demand on storefronts.
Read at www.theguardian.com
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