'Hollow Knight: Silksong' Guide: How To Beat The Moorwing Boss (Or Skip It Entirely)
Briefly

'Hollow Knight: Silksong' Guide: How To Beat The Moorwing Boss (Or Skip It Entirely)
"In the area leading up to the boss fight, you can find bug knight Garmond and his loyal steed Zaza, who offer aid in the battle to come. You'll find Garmond stuck in a cage on the path from the Halfway Home bench to the boss arena. To get to him, you need to head left from Halfway Home until you reach a series of enemy-infested platforms leading you up the area's central tower. Climb that, and you'll find a path about halfway up that leads you off-screen to the right."
"If you'd rather not bother with Moorwing until later, you can push your encounter back a bit by finishing a side quest first. In The Marrow, you'll encounter Fleamaster Mooshka, who asks that you find the lost fleas belonging to their caravan. You only need to find five fleas scattered around the game's first act to complete the opening leg of this quest."
Moorwing is a challenging early flying boss that can overwhelm inexperienced players with rapid attacks. The fight can be eased by recruiting bug knight Garmond and his steed Zaza, found trapped in a cage on a path reached by heading left from the Halfway Home bench and climbing the area's central tower to a rightward off-screen path. If the fight is lost, Garmond and Zaza wait near the boss arena's top entrance to be recruited. Alternatively, completing Fleamaster Mooshka's quest by finding five lost fleas in the first act moves the flea caravan into Moorwing's arena and removes the boss entirely.
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