
"How a match in works is that two teams of three spend a bit of time setting up defenses at a base, then everyone rushes out into a big map to find loot, and eventually they all race to a large sword that forms somewhere and which can be used by one team to break into the other's big base."
"Then a raid happens, with the attacking team trying to blow up key locations like in a match of Counter-Strike with limited respawns, while the defenders try to take them out and stop the assault. Eventually, one team will win, and the other will lose. These matches can be tense and come down to one awesome play by one player. And this is a problem in a 3v3 format."
A player spent about six hours with the free-to-play FPS and judged the three-versus-three match structure to be problematic. Matches start with both teams setting up defenses, then players search a large map for loot until a large sword spawns that allows one team to invade the other's base. Raids involve attackers trying to destroy key objectives with limited respawns while defenders attempt to stop them. Matches often hinge on a single standout play, creating acute pressure. Larger lobbies in other shooters diffuse responsibility and reduce pressure, but 3v3 offers no place for less-skilled players to hide.
Read at Kotaku
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