Hideo Kojima's wild idea for a future game reminded me of an '80s hidden gem
Briefly

Hideo Kojima, known for his innovative game design, discussed the importance of time in gaming on his podcast, suggesting future projects will explore this concept further. However, a similar idea was famously executed in 1987 by Nihon Falcom's game Sorcerian, where characters age over time. The game's modular design and scenario system allowed for vast storytelling possibilities, influencing RPG mechanics. Kojima's recent reflections connect his ambitions for storytelling through time to the historical innovations of Sorcerian, showcasing the evolution of game design over decades.
Hideo Kojima has had a long-standing fascination with how time impacts gaming, expressing ideas in his recent podcast about revolutionizing its use in future titles.
In 1987, Falcom's Sorcerian introduced the concept of characters aging over time, a groundbreaking idea that showcases the evolution of gameplay mechanics in RPGs.
Read at Polygon
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