Hidden Levels #3: This Game Wants YOU - 99% Invisible
Briefly

Hidden Levels #3: This Game Wants YOU - 99% Invisible
"For decades, the U.S. Army has been on edge about recruitment, hitting its goals for a few years, only to miss them again. As part of their strategy to combat recruiting concerns, the Army has turned its focus online: to the world of gaming and competitive eSports. With nearly 80% of Americans between the ages of 13 and 28 playing video games weekly , the Army has identified this community as a vital demographic for potential recruits."
"In response, a U.S. Army lieutenant colonel spearheaded the development of America's Army, a free-to-play first-person shooter launched in 2002. The game was designed to offer a "virtual test drive" of Army life. Before the players could enter the full combat portion of the game, they were required to complete certain training modules covering topics like physical fitness and weapons use. The game was designed to reflect the Army's values and structure. And despite the game's promise to represent the true Army experience, the relatively limited depiction of gore and gruesome violence raised concern from some critics."
"Other critics, including anti-war activists and the ACLU, condemned the project for "gamifying war" and serving as propaganda that targeted impressionable youth by design. America's Army became a significant cultural and recruiting success, accumulating over 1.5 million downloads in its first month and eventually earning the title of the "Most Downloaded War Video Game" from Guinness World Records with more than 42.5 million downloads."
Recruitment shortfalls pushed the U.S. Army to target online gaming and competitive eSports to reach Americans ages roughly 13–28, nearly 80% of whom play video games weekly. The end of the draft in 1973 shifted recruitment tactics toward campaigns like "Be All You Can Be," which produced short-term bumps but failed to sustain goals in 1998–1999. A lieutenant colonel led development of America's Army, a free-to-play first-person shooter launched in 2002 that provided a "virtual test drive" of Army life with mandatory training modules. The game achieved millions of downloads and a Guinness recognition while attracting criticism for "gamifying war" and targeting youth.
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