Here's How Battlefield 6 Will Use Skill-Based Matchmaking
Briefly

Battlefield 6's first open beta begins on August 7 with a full release on October 10. The game has already reached 10,000 concurrent players despite servers being offline. EA's matchmaking will focus on player location, ping, server availability, and skill, adapting these factors based on game modes. Producer Alexia Christofi confirmed that feedback indicated a significant demand for persistent servers and community features, as well as options for filtering maps and modes. Cross-play capabilities will also be adjustable, maintaining separation between console and PC players unless necessary for lobby filling.
EA has indicated that Battlefield 6's matchmaking will focus on players' locations, ping, server availability, and some skill factor, varying by mode and player counts.
The Battlefield 6 producer noted feedback emphasized the need for persistent servers, fostering a sense of community, and filtering options for maps/modes and server statuses.
Read at GameSpot
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