'Helldivers 2' Devs Have A Plan For A Sequel, And It's Not What You Think
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'Helldivers 2' Devs Have A Plan For A Sequel, And It's Not What You Think
"Arrowhead CEO Shams Jorjani took to the game's Discord this week and shared his thoughts on the possibility of a sequel. After a fan asked about the studio's future plans for the series, Jorjani shot down the idea like an insectoid fascist roaming the galactic territories of Super Earth. "We have no plans for Helldivers 3 - just Helldivers 2 for as long as it can go," he wrote. "Think Runescape.""
"Arrowhead Studios Runescape is a pretty apt comparison. The free-to-play MMO first launched in 2001 and has continued strong as one of the most popular games in the genre ever since. While it technically got two sequels, the follow-ups largely represented an updated version of the original game with technical upgrades and quality of life improvements. If Arrowhead is looking to be an evergreen experience that relies on periodic updates to keep things fresh, Runescape is as good a game to aspire to."
""Myself and the directors agree we would love this to be a forever game," he continued. "Assuming we get a grip on the performance and dev practices, we can keep expanding it for a long time. PlayStation is super supportive." Even if the opportunity arose to work on a once-in-a-lifetime collaboration, Jorjani said that the team's focus is entirely on its original universe. "As a studio, we made a cool internal [ Star Wars] Tie Fighter demo like eight years ago as a palette cleanser," he said. "But no such plans. Full focus on Helldivers 2.""
Arrowhead intends to support Helldivers 2 indefinitely and has no plans for Helldivers 3. The studio compares Helldivers 2's future to Runescape, aiming for an evergreen, update-driven live-service model. Ongoing expansions depend on improving performance and development practices to enable long-term growth. PlayStation is providing strong support for continued development. The team will prioritize its original Helldivers universe over external collaborations, with only occasional internal demos created as palette cleansers. The long-term plan emphasizes periodic updates, technical upgrades, and quality-of-life improvements to keep the player base engaged.
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