
"Although Friday the 13th did technically feature single-player content, these were essentially challenge missions that featured no narrative. Sitting down with design director Jordan Mathewson, he explains that this is very much a story mode experience that the studio is working on with Pollard Studio, the Shanghai-based studio behind Karma: The Dark World. "It does have narrative and cinematic components to really give it a lot of story and exploration into what it is doing," he says."
"Given it's being developed by Illfonic--the studio behind other licensed horror or horror-adjacent games like Friday the 13th, Killer Klowns from Outer Space, Predator, and Ghostbusters--in collaboration with Gun Media, Compass International Pictures, and Further Front, it shouldn't be a surprise to learn that this will consist of asymmetrical multiplayer. But this isn't just going to be Friday the 13th: The Game swapping out Jason Vorhees for Michael Myers. For one, the announcement confirms that Halloween will be both a single-player and multiplayer horror experience."
John Carpenter's name is attached to multiple Gamescom 2025 projects, including Toxic Commando and the Halloween game, and The Thing influences Directive 8020. The Halloween game is being developed by Illfonic in collaboration with Gun Media, Compass International Pictures, Further Front, and Pollard Studio. The game will feature asymmetrical multiplayer as well as a distinct single-player story mode with narrative and cinematic components, aiming for exploration and a different experience from multiplayer. The single-player story mode is intended to provide a cinematic, narrative-driven approach rather than the challenge-style solo missions seen in previous licensed horror games.
Read at GameSpot
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